What UX Enthusiast Can Learn from Mobile World CongressBack to articles

What UX Enthusiast Can Learn from Mobile World Congress

December 18, 2012 2:31 pm

The Mobile World Congress is a yearly event where developers and engineers in the handheld and mobile industry come together to share ideas, network and unveil their new innovations for the industry to marvel at. This gathering of mobile specialists is an invaluable opportunity for those in handheld design, programming or marketing to get a finger on the pulse of the industry.

 

It’s also an excellent place to learn, even from those not specialized in mobile technologies themselves. And one such type of individual would be the UX enthusiast. Anyone interested in interface, usability and user experience design can learn a lot of useful things from the Mobile World Congress, enough to make it well worth attending.

 

What can the UX enthusiast learn from this gathering of minds? Well, lots of things, let’s take a look at some of the more interesting stuff.

 

First, gatherings like this will often show off some of the newest innovations in cellphone and handheld design, as well as the latest software to make avail of them. This software will show unique approaches to working with slightly odd interfaces and tiny screens.

 

The UX enthusiast can learn much about problem solving in interface design by seeing what the top mobile developers are doing to overcome some pretty big barriers inherent to the field. The people showing it off are happy to discuss their development process to some extent, and share their experiences in overcoming UX barriers.

 

Networking will also allow the enthusiast to encounter others looking to learn the same things, and who can compare notes on what they are observing at the meeting, and what they’ve worked on, on their own as well. Enthusiasts will have the opportunity to talk directly about UX with designers for large teams like Motorola, Apple and LG and establish contacts that will provide endless leads in the future.

 

Networking also allows enthusiasts to talk to attendees who are UX designers specializing in design for mobile, who may be able to shed light on some aspects of UX they may otherwise miss out on.

 

Also at this gathering are many key note speakers who give lectures on some of the design hurdles and solutions being worked on for UX in mobile. From these lectures, the enthusiast can learn the ways of thinking generally behind overcoming UX barriers themselves.

One interesting thing about this year’s gathering is the unveiling of several new mobile operating systems by developers new to the technology. The Ubuntu is offering their Linux distribution as a mobile platform called “Ubuntu Touch”. This will be an excellent UX learning opportunity for UX enthusiasts to see how a traditional operating system is adjusted in its UX design to match a new purpose and demographic while retaining its identity.

 

Also to be shown is Mozilla’s answer to Google Android, FirefoxOS. FirefoxOS is an interesting chance to see how a company directly addresses a competitor who has broken into a new form of UX previously. What differences and innovations FirefoxOS does or does not offer will provide quite a bit of insight into targeted competitive UX design.

 

Mobile design is the epitome of this thinking being practically applied. Given that the Mobile World Congress is the greatest meeting of those who apply this problem solving, it is going to be a wellspring of inspiration and enlightenment for those interested in UX and how to overcome obstacles.

 

It’s also of note that, while this isn’t all about the mobile, mobile design, given the nature of SaaS is coming to the forefront of primary UX demographic. Getting in now on how mobile thinking is shaping up is great advance preparation for the near future when mobile dominates many functions.

 

Not only can the UX enthusiast see the problem solving of UX firsthand in application, but they can become proficient in what will soon be the dominant UX design demographic for half of the needs of computing.